![]() ![]() ![]() ![]() Environment tagging was the key to making co-op work, because it allowed players to visually communicate where to add a portal quickly. It took the designers a little while to really wrap their heads around it. For the single-player game, we wanted to expand the number of puzzle elements, introduce some new characters, and tell a surprising new story inside the fun house of science that is Aperture Laboratories.ĭIG: What were the challenges of designing this co-op gameplay?Į.W.: We had to design co-op puzzles that one person couldn’t do on his own. Portal 2 features a complete co-op experience with its own set of puzzles and its own story. Going into Portal 2, we wanted to formalize that co-op style of play and get a controller into the second person’s hand. We had co-workers who’d play the game with their wives or girlfriends or friends. You’re the test subject who’s the prisoner of an insane artificial intelligence, GLaDOS, that’s putting you through an increasingly dangerous and complex series of tests.ĭIG: What were your goals heading into this sequel?Į.W.: After Portal 1 shipped, we noticed a lot of players were improvising a cooperative mode where two people would think through the puzzles with just one of them working the controller. Wolpaw talks about the creation of Valve’s much-anticipated Portal 2, which ships in April, in DIG’s exclusive interview.ĭIG: For those out there who haven’t played the 2007 Portal, can you explain what this game is all about?Įrik Wolpaw: Portal 2 is a 3D action-adventure puzzle game in which you have a portal gun that shoots two interlinked, inter-dimensional gates that you can use to traverse space. Gabe Newell hired Wolpaw at Valve, where he’s worked on the story and dialogue for games like Portal 1, Left 4 Dead and now Portal 2. That work led to a job at Double Fine Productions for Psychonauts, and in 2006 he was honored with a Game Developers Choice Award for best writing. Wolpaw began his career as a journalist writing for game sites like and founding. ![]()
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